Carta Impera Victoria
Develop a civilization through tactics and diplomacy. In one of the six classic areas – Military, Religion, Economy, Science, Art and Utopia – try to gain the upper hand over the other players.
To do this, you will need to combine the effects of the cards and monitor the progress of your opponents. Never forget that you are in a development race! Forming temporary alliances with other players can allow you to slow down the leading player before the home stretch.
Be the first to get 7 cards in a domain, and you will make history.
To win immediately, you must have in front of you at the end of your turn, 7 cards from the same Domain (or 8 cards for 2-player games).
If no player achieves this objective before the end of the game, the player with the majority in the most Domains wins.