Code Names - Disney
$39.99
Title :
$39.99
An original idea association game
460 words and 160 possible layouts
The principle ? The two Spymasters know the identity of the 25 Informants on the table, but their Agents only see their Code Name.
The teams must then compete in ingenuity to be the first to make contact with all their Informers.
To do this, the Spymasters give a single clue word that can designate several Code Names on the table.
Their Agents then try to guess the Code Names of their color and avoid those of the other team.
Be careful not to run into the Assassin! The first team to identify all of its Informants wins the game.
Contains :
- 8 blue informant tiles
- 8 red informant tiles
- 1 Double Agent tile
- 7 Witness tiles
- 1 Assassin tile
- 200 Code Name cards
- 40 Key cards
- 1 Key card holder
- 1 rule book
460 words and 160 possible layouts
The principle ? The two Spymasters know the identity of the 25 Informants on the table, but their Agents only see their Code Name.
The teams must then compete in ingenuity to be the first to make contact with all their Informers.
To do this, the Spymasters give a single clue word that can designate several Code Names on the table.
Their Agents then try to guess the Code Names of their color and avoid those of the other team.
Be careful not to run into the Assassin! The first team to identify all of its Informants wins the game.
Contains :
- 8 blue informant tiles
- 8 red informant tiles
- 1 Double Agent tile
- 7 Witness tiles
- 1 Assassin tile
- 200 Code Name cards
- 40 Key cards
- 1 Key card holder
- 1 rule book